


Missions Main article: Borderlands 3 mission flow Character Classesīorderlands 3 has four playable characters: Upon reclaiming the Vault Map, The Crimson Raiders and allies board the Sanctuary III spacecraft to journey beyond Pandora to other planets throughout the galaxy to claim the Vaults they hold before the Calypsos can steal their power for themselves. They join Lilith's Crimson Raiders as new recruits sent to investigate the Children of the Vault cult and their mysterious leaders, the Calypso twins, Tyreen and Troy, who are believed to be in possession of the long lost Vault Map. Borderlands 3 begins with four new Vault Hunters - Amara the Siren, FL4K the Beastmaster, Moze the Gunner, and Zane the Operative. 4.4 Cosmetics, Customization and Storageīorderlands 3 takes place approximately seven years after the events of Borderlands 2 and six years after the events of Tales from the Borderlands.These include Base Color, Metallic, Specular, and Roughness. This means that rather than defining a Material using arbitrary properties (such as Diffuse Color and Specular Power), you instead use properties more easily relatable to the real world. Unreal Engine 4 utilizes a physically-based shading model. These calculations are done using incoming data that is input to the Material from a variety of images (textures) and math expressions, as well as from various property settings inherent to the Material itself. In more technical terms, when light from the scene hits the surface, a Material is used to calculate how that light interacts with that surface. You can define its color, how shiny it is, whether you can see through the object, and much more. But even that can be a little misleading, since a Material literally defines the type of surface from which your object appears to be made.

At a high level, it is probably easiest to think of a Material as the "paint" that is applied to an object. A Material is an asset that can be applied to a mesh to control the visual look of the scene.
